Projects
Immersive Ideas, Real-World Impact
At Neurosync Laboratories, every project starts with a bold question: How can immersive technology transform human experience?
From groundbreaking VR arcades to patented simulator systems, our portfolio spans a decade of innovation at the intersection of science, design, and interaction. Explore the projects that have shaped our journey — each one a step toward redefining how we play, work, and connect.
From Research to Real-World Impact
At Neurosync Laboratories, every project is an exploration of how immersive technology can change the way we live, learn, and interact. Over the years, we’ve created products, experiences, and research programs that showcase the breadth of our expertise – from VR arcades to scientific patents.
C-Infinity Development Program
Spanning several years of R&D, this ambitious project resulted in the C-Infinity VR simulator product line, two registered patents, and a published research paper in a scientific journal. Combining engineering, neuroscience, and immersive technology, C-Infinity set new standards for input devices in VR – establishing Neurosync Laboratories as a leader in simulator innovation.
VR Bioscope (2014–2018)
A pioneering VR arcade and research lab, VR Bioscope was one of the first spaces in the region dedicated to showcasing the potential of virtual reality. Running for four years, it provided thousands of visitors with immersive entertainment while serving as a testbed for experimental VR applications. It became a bridge between public engagement and scientific exploration, influencing many of our later projects.
CES Attendance & Booth Design
Showcasing at the Consumer Electronics Show (CES), the world’s largest technology trade fair, marked a milestone for Neurosync Laboratories. Our booth was designed as an interactive space where international visitors could test our simulators, engage with prototypes, and experience our vision for VR first-hand.
Virtual Adventure (2017)
As one of the earliest virtual live online shows, the pilot episode of Virtual Adventure blended performance, interactivity, and digital production. The project explored how live entertainment could be reimagined through VR, offering audiences the ability to experience a show in real time, no matter where they were. This pilot became a stepping stone for interactive VR media productions that followed.
Kickstarter Campaign – C-Infinity
Our Kickstarter campaign for the C-Infinity product successfully reached its funding goals, confirming both market interest and community support for our simulator technology. The campaign was not only a financial success but also a proof of concept for the commercial potential of neuroscience-driven VR hardware.
Multipurpose Simulator Seat
Developed for racing and flying, our multipurpose simulator seat was designed for arcades and trade shows to deliver highly realistic, physically engaging VR experiences. It offered adaptable setups that immersed users in competitive play or professional training, demonstrating how hardware and software can merge to create unforgettable installations.
Aligna Ergonomic Chair
Expanding beyond VR into human-centered design, we developed Aligna, a next-generation ergonomic standing chair. Designed to combat back pain and fatigue, it allows users to stay upright, comfortable, and energized during long work sessions. Aligna represents our dedication to health, posture, and productivity, bringing the same philosophy of innovation from VR into everyday life.







