Virtual Reality
TRANSFORMATION OF DIGITAL SPACE
VR turns screens into places. We design and build immersive applications that let audiences learn, train, explore and buy inside lifelike, interactive worlds. From rapid prototypes to production deployments, our team covers content creation, interaction design, performance optimization and multi-device distribution (standalone headsets, PCVR, webVR). We focus on comfort, clarity and measurable outcomes—so every experience looks premium, runs smoothly, and drives results.
META QUEST FAMILY
(Quest 2, Quest 3, Quest Pro)
Pico 4 delivers an untethered, all-in-one experience with solid optics and tracking. No external sensors or PC are required, making deployments simpler for events, pop-ups and multi-unit rollouts. It’s a reliable choice for business apps that value easy setup and mobility.
VALVE INDEX
Steam Frame (Unreleased)
Meta’s Quest 2 combines crisp visuals, high refresh rates and a huge content ecosystem. It’s ergonomic, portable and well supported by enterprise tooling, ideal for onboarding new users, education, and branded experiences that must scale quickly.
OTHERS
(HTC Family, Varjo, BigScreen Beyond)
Quest Pro adds improved lenses, comfort and mixed-reality features that blend digital content with the real world. With better color passthrough and controllers, it’s suited to design reviews, visualization, and premium activations where fidelity and interaction matter.
FREQUENTLY ASKED QUESTIONS
IS DEVELOPMENT FOR VR EXPENSIVE?Budgets depend on scope: 3D assets, interactions, integrations and distribution. We propose tiers (prototype, MVP, full release) so you can choose the right investment.
WHAT SHOULD WE CHOOSE FOR VR HEADWEAR?
We recommend based on use case: standalone for events and scale, PCVR for maximum fidelity, MR-capable headsets for blended workflows.
CAN WE HAVE TWO OR MORE PEOPLE IN THE VR?
Yes—multiuser sessions with voice, avatars and shared tools enable collaboration, training and guided tours.
HOW MUCH TIME IS NEEDED FOR VR DEVELOPMENT?
Interactive demos: 2–6 weeks; custom apps with content pipelines or integrations: 8–16+ weeks. Timelines vary with assets, review cycles and platforms.